更多"The sixth generation computers with"的相关试题:
[单项选择]The fifth generation computers, with artificial intelligence,()and perfected now.
A. developed
B. have developed
C. are being developed
D. will have been developed
[单项选择]
Computers
The initial impact of computers was in the area of entertainment. If you walked by a video arcade in the early 1980s, you could not have failed to notice that the use of video games was growing at what some considered an alarming rate. In 1981 the movie industry grossed $ 3 billion, video games took in an estimated $ 6 billion. That gives you some idea of just how big the computer industry had become. Video games employ the same technology as personal computers, and indeed many who bought personal computers did so primarily for playing games at home, thus saving their quarters. Though video games are not as popular as they were a few years age, they did provide consumer with their first real reason to buy PCs.
A. more recent computer innovation, desktop publishing, supplies one good reason for those who write for a living to buy a PC. Desktop publishing is a deceptively simple description for an extremely co
A. It makes home banking a reality.
B. It provides a method for producing professional-looking documents.
C. It makes it possible for people to receive newspaper electronically.
D. It makes it possible for people to bring office work to home.
[单项选择]
已知下列函数定义:
fun(int *b,int c,int n,int data)
int k;
for(k=0;k<m*n;k++)
*b=data;
b++;
则调用此函数的正确写法是(假设变量a的说明为int a[50])()。
A. fun(*a,4,5,1);
B. fun(&a,4,5,1);
C. fun((int*)a,4,5,1);
D. fun(a,4,5,1);
[填空题]下列程序的输出结果是 【11】 。
int t(int x,int y,int cp,int dp)
{ cp=x* x+y*y;
dp=x*x-y*y;
}
main( )
{ int a=4,b=3,c=5,d=6;
t(a,b,c,d);
printf("%d%d/n",c,d);
}
[填空题]下列程序的输出结果是 【10】 。
int t(int x,int y,int cp,int dp)
{ cp=x*x+y*y;
dp=x*x-y*y;
}
main( )
{ int a=4,b=3,c=5,d=6;
t(a,b,c,d);
printf("%d%d/n",c,d);
}
[填空题]下列程序的输出结果是 【10】 。
int t(int x,int y,int cp,int dp)
cp=x*x+y*y;
dp=x*x-y*y;
main( )
int a=4,b=3,c=5,d=6;
t(a,b,c,d);
printf("%d%d/n",c,d);
[填空题]下列程序的输出结果是 【11】 。
int t(int x,int y,int cp,int dp)
cp=x* x+y*y;
dp=x*x-y*y;
main( )
int a=4,b=3,c=5,d=6;
t(a,b,c,d);
printf("%d%d/n",c,d);
[填空题]下列程序的输出结果是 【11】 。
int t(int x,int y,int cp,int dp)
cp=x*x+y*y;
dp=x*x-y*y;
main( )
int a=4,b=3,c=5,d=6;
t(a,b,c,d) ;
printf("%d/n",c,d) ;
[单项选择]有以下程序
int f1(int x,int y) return x>yx:y;
int f2(int x,int y) return x>yy:x;
main( )
int a=4,b=3,c=5,d=2,e,f,g;
e=f2(f1(a,b),f1(c,d)); f=f1(f2(a,b),f2(c,d));
g=a+b+c+d-e-f;
printf("%d,%d,%d/n",e,f,g);程序运行后的输出结果是______。
A. 4,3,7
B. 3,4,7
C. 5,2,7
D. 2,5,7
[单项选择]有以下程序:
int a=2;
int f(int n)
{static int a=3;
int t=0;
if(n%2){ static int a=4; t+=a++; } else { static int a=5; t+=a++; } return t+a++;
}
main( )
{ int s=a,i; for(i=0;i<3;i++) s+=f(i); printf("%d/n",s);
}
程序运行后的输出结果是______。
A. 26
B. 28
C. 29
D. 24
[单项选择]
Computers
The initial impact of computers was in the area of entertainment. If you walked by a video arcade in the early 1980s, you could not have failed to notice that the use of video games was growing at what some considered an alarming rate. In 1981 the movie industry grossed $ 3 billion, video games took in an estimated $ 6 billion. That gives you some idea of just how big the computer industry had become. Video games employ the same technology as personal computers, and indeed many who bought personal computers did so primarily for playing games at home, thus saving their quarters. Though video games are not as popular as they were a few years age, they did provide consumer with their first real reason to buy PCs.
A. more recent computer innovation, desktop publishing, supplies one good reason for those who write for a living to buy a PC. Desktop publishing is a deceptively simple description for an extremely complex group of h
A. the development of computer industry
B. the development of wireless technology
C. the decline in movie industry
D. the depression in the entertainment business
[单项选择]
Computers
The initial impact of computers was in the area of entertainment. If you walked by a video arcade in the early 1980s, you could not have failed to notice that the use of video games was growing at what some considered an alarming rate. In 1981 the movie industry grossed $ 3 billion, video games took in an estimated $ 6 billion. That gives you some idea of just how big the computer industry had become. Video games employ the same technology as personal computers, and indeed many who bought personal computers did so primarily for playing games at home, thus saving their quarters. Though video games are not as popular as they were a few years ago, they did provide consumer with their first real reason to buy PCs.
A more recent computer innovation, desktop publishing, supplies one good reason for those who write for a living to buy a PC. Desktop publishing is a deceptively simple description for an extremely complex group
A. it controls people’s life
B. it brings about a more equal society
C. it might lengthen the distance between upper-middle-class people and lower-class people
D. it leads to a profound change in the mass media