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发布时间:2023-10-21 00:57:22

[单项选择]Remember Second Life, the virtual world that was supposed to become almost as important as the first one Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be. Yet if many adults seem to have given up on virtual worlds, those that cater to children and teenagers are thriving. Several have even found a way to make money.
In America, nearly 10 million children and teenagers visit virtual worlds regularly, estimates eMarketer, a market researcher-a number the firm expects to increase to 15 million by 2013.As in January, there were 112 virtual worlds designed for under-18s with another 81 in development, according to Engage Digital Media, a market research firm.
All cater to different age groups and tastes. In Club Penguin, the market leader, which was bought by Disney in 2007 for a whopping $ 700 million, primary-school children can take on a penguin persona, fit out their own igloo and play game
A. Sales of the copies of the game.
B. Sales of virtual goods in the game.
C. Sales of game peripheral goods, such as dolls and OST CDs.
D. Development of different games towards gamers of different ages.

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[单项选择]Remember Second Life, the virtual world that was supposed to become almost as important as the first one Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be. Yet if many adults seem to have given up on virtual worlds, those that cater to children and teenagers are thriving. Several have even found a way to make money.
In America, nearly 10 million children and teenagers visit virtual worlds regularly, estimates eMarketer, a market researcher-a number the firm expects to increase to 15 million by 2013.As in January, there were 112 virtual worlds designed for under-18s with another 81 in development, according to Engage Digital Media, a market research firm.
All cater to different age groups and tastes. In Club Penguin, the market leader, which was bought by Disney in 2007 for a whopping $ 700 million, primary-school children can take on a penguin persona, fit out their own igloo and play game
A. The advertisers do not have appropriate ways to advertise in the online world.
B. Online game companies do not want to cooperate with the advertisers.
C. The profit pattern of online games does not leave much space for them.
D. The advertisers deem that online games will not be a rising industry.
[填空题]Second Life’s basic membership is free, but ______ makes money by charging a monthly fee to purchase virtual land and build a house or other structure on it.
[单项选择]Every second, 1 hectare of the world’s rainforest is destroyed. That’s equivalent to two football fields. An area the size of New York City is lost every day. In a year, that adds up to 31 million hectares--more than the land area of Poland. This alarming rate of destruction has serious consequences for the environment; scientists estimate, for example, that 137 species of plant, insect or animal become extinct every day due to logging. In British Columbia, where, since 1990, thirteen rainforest valleys have been clearcut, 142 species of salmon have already become extinct, and the habitats of grizzly bears, wolves and many other creatures are threatened. Logging, however, provides jobs, profits, taxes for the government and cheap products of all kinds for consumers, so the government is reluctant to restrict or control it.
Much of Canada’s forestry production goes towards making pulp and paper. According to the Canadian Pulp and Pap
A. Both the hemp and the marijuana plant are healthy for people.
B. Productive members of society depend on marijuana for production.
C. Only uncontrolled, long time usage of marijuana will result in addiction.
D. The hemp plant is a useful source for the production of paper and pulp.

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