The initial impact of computers was in the area of entertainment. If you walked by a video arcade in the early 1980s, you could not have failed to notice that the use of video games was growing at what some considered an alarming rate. In 1981 the movie industry grossed $ 3 billion, video games took in an estimated $ 6 billion. That gives you some idea of just how big the computer industry had become. Video games employ the same technology as personal computers, and indeed many who bought personal computers did so primarily for playing games at home, thus saving their quarters. Though video games are not as popular as they were a few years age, they did provide consumer with their first real reason to buy PCs.
A. more recent computer innovation, desktop publishing, supplies one good reason for those who write for a living to buy a PC. Desktop publishing is a deceptively simple description for an extremely co
A. It makes home banking a reality.
B. It provides a method for producing professional-looking documents.
C. It makes it possible for people to receive newspaper electronically.
D. It makes it possible for people to bring office work to home.
The initial impact of computers was in the area of entertainment. If you walked by a video arcade in the early 1980s, you could not have failed to notice that the use of video games was growing at what some considered an alarming rate. In 1981 the movie industry grossed $ 3 billion, video games took in an estimated $ 6 billion. That gives you some idea of just how big the computer industry had become. Video games employ the same technology as personal computers, and indeed many who bought personal computers did so primarily for playing games at home, thus saving their quarters. Though video games are not as popular as they were a few years ago, they did provide consumers with their first real reason to buy PCs.
A more recent computer innovation, desktop publishing, supplies one good reason for those who write for a living to buy a PC. Desktop publishing is a deceptively simple description for an extremely complex group of hardware and software tools. You can now write tex
A. the development of computer industry
B. the development of wireless technology
C. the decline in movie industry
D. the depression in the entertainment business
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