The habits of those who constantly play video games are of great interest to people working in the video-game industry. If video games are going to be one of the most attractive features of future interactive television systems, it is important for manufacturers to know what types of games to produce, how best to present such games on interactive video, and how to ensure that such games maintain their fascination for people. Above all, it is essential to build up detailed profiles of people who are addicted to video games.
Until recently, the chief market for video games has been boys aged 8 to 15. The fascination for interactive video games is seen in its purest form in this group. Video games appeal to some deep instinct in boys, who find it impossible to tear themselves away from them. Schoolwork is neglected, health is damaged, and even eating habits are affected. Girls of the same age, however, are entirely different, demonstrating far greater freedom from the hold o
A. make people physically ill
B. destroy people’s instincts
C. make people seek protection
D. separate boys from girls
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